VIDEO GAME JOURNALISM
The Morality of Anti-Heroes in Video Games: Why it’s Fun to be the ‘Bad Guy’, Gamasutra [archive]
7 Games in Which Reality is Broken, Exclusively Games [archive]
Guns, Gore & Cannoli Review – La Dolce Vita (PC), IGM [archive]
Paul Pixel – The Awakening Review (iOS), KeenGamer [archive]
Confronting, Brutal and Grotesque: ‘Death Trash’ oozes Post-Apocalyptic Glamour, PopOptiq [archive]
‘Prey for the Gods’ Stands out from ‘Shadow of the Colossus’, Waypoint [archive]
Orbit: A Cyclic Crescendo Review (iOS), PookyBox [archive]
Miss Fisher and the Deathly Maze Review (iOS), GameGrin [archive]
Every 3D Platformer Ever Made, Gameranx [archive]
Tomb Raider Film Review: Mediocrofty, Gameranx [archive]
‘Fortnite’ players are having too much fun with Playground mode, Engadget [archive]
Co-authored with Christopher Kysse:
Sea of Thieves First Impressions: The Return of Something Rare, Gameranx [archive]
CONTENT WRITING
5 Jazzy Japanese Lessons You Can Learn with J-pop Songs, FluentU [archive]
7 Cool Japanese Learning Games for PC, DS, Smartphone and Tablet, FluentU [archive]
5 Tips For Getting Into Game Development, Academy of Interactive Entertainment (AIE) [archive]
6 Things You Need To Know About Getting Into 3D Animation, Academy of Interactive Entertainment (AIE) [archive]
CONCEPT ART
Character concept (traditional drawing only) for ‘Gastronome’, Starbeard (iOS)


Digital art re-interpretation of the protagonist, Goblin Sword (iOS, Nintendo Switch)
